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Sprite Data C100 to C1FF : Data for all sprites on the current map Other bits : if non-zero, pauses music and continues SFX until it ends.Ĭ0DE - Volumes for all music channels (and fade for those who support it)īytes C0F3 to C0FF are undocumented (if used) Other Pokémon with even larger corruptions reach WRAM - usually leading to crashes.Īddresses C000 to C0F2 are used by the sound engine.Ĭ002 - Bit 7 : 1 if audio is muted. Note : this is the reason Missingno corrupts the HoF data : its invalid sprite, when decompressed, overwrites data past the buffers' boundaries.
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